pub(crate) fn refresh_all_aura_projections(
program: &CombatProgram,
instance: &mut CombatInstance,
)Expand description
Refresh all projections only for initialization or a selected-target transition.
pub(crate) fn refresh_all_aura_projections(
program: &CombatProgram,
instance: &mut CombatInstance,
)Refresh all projections only for initialization or a selected-target transition.