pub(crate) fn break_auras_without_telemetry(
program: &CombatProgram,
state: &mut CombatInstance,
actor: ActorId,
periodic_damage: bool,
now: SimTime,
)pub(crate) fn break_auras_without_telemetry(
program: &CombatProgram,
state: &mut CombatInstance,
actor: ActorId,
periodic_damage: bool,
now: SimTime,
)