pub(crate) fn break_auras_without_telemetry(
state: &mut CombatState,
buf: &mut DenseBuffer,
actor: ActorId,
periodic_damage: bool,
)pub(crate) fn break_auras_without_telemetry(
state: &mut CombatState,
buf: &mut DenseBuffer,
actor: ActorId,
periodic_damage: bool,
)