pub(crate) fn refresh_aura_time_rates_for(
program: &CombatProgram,
instance: &mut CombatInstance,
now: SimTime,
bindings: &[ConcreteAuraBinding],
)pub(crate) fn refresh_aura_time_rates_for(
program: &CombatProgram,
instance: &mut CombatInstance,
now: SimTime,
bindings: &[ConcreteAuraBinding],
)