pub(crate) fn aura_stacks(
program: &CombatProgram,
state: &CombatInstance,
local: LocalAuraIdx,
source: ActorId,
target: Option<EnemyIdx>,
) -> i32pub(crate) fn aura_stacks(
program: &CombatProgram,
state: &CombatInstance,
local: LocalAuraIdx,
source: ActorId,
target: Option<EnemyIdx>,
) -> i32