pub(crate) fn bypass_aura_active(
state: &CombatState,
buf: &DenseBuffer,
aura_id: u32,
source: ActorId,
target: Option<EnemyIdx>,
) -> boolpub(crate) fn bypass_aura_active(
state: &CombatState,
buf: &DenseBuffer,
aura_id: u32,
source: ActorId,
target: Option<EnemyIdx>,
) -> bool