pub fn is_aura_active(
view: &CombatView<'_>,
local: LocalAuraIdx,
source: ActorId,
target: Option<EnemyIdx>,
) -> boolExpand description
Returns whether an aura is active.
pub fn is_aura_active(
view: &CombatView<'_>,
local: LocalAuraIdx,
source: ActorId,
target: Option<EnemyIdx>,
) -> boolReturns whether an aura is active.