pub(crate) fn active_effect_points(
view: ActorView<'_>,
effect: LocalDamageEffectIdx,
initial: f64,
) -> f64Expand description
Resolve active all-points and exact-effect modifiers in server order.
pub(crate) fn active_effect_points(
view: ActorView<'_>,
effect: LocalDamageEffectIdx,
initial: f64,
) -> f64Resolve active all-points and exact-effect modifiers in server order.