pub(crate) fn active_form_combat_round_time_ms(
state: &CombatState,
buf: &DenseBuffer,
) -> Option<u32>Expand description
The unhasted swing period the player’s active shapeshift form imposes, from SpellShapeshiftForm.CombatRoundTime.
pub(crate) fn active_form_combat_round_time_ms(
state: &CombatState,
buf: &DenseBuffer,
) -> Option<u32>The unhasted swing period the player’s active shapeshift form imposes, from SpellShapeshiftForm.CombatRoundTime.