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active_form_combat_round_time_ms

Function active_form_combat_round_time_ms 

Source
pub(crate) fn active_form_combat_round_time_ms(
    state: &CombatState,
    buf: &DenseBuffer,
) -> Option<u32>
Expand description

The unhasted swing period the player’s active shapeshift form imposes, from SpellShapeshiftForm.CombatRoundTime.