pub(crate) fn target_aura_mechanic_mask(
program: &CombatProgram,
state: &CombatInstance,
target: EnemyIdx,
now: SimTime,
) -> MechanicMaskpub(crate) fn target_aura_mechanic_mask(
program: &CombatProgram,
state: &CombatInstance,
target: EnemyIdx,
now: SimTime,
) -> MechanicMask