fn spell_timing_percent(
view: &CombatView<'_>,
target: LocalDamageActionIdx,
property: ModifierPropertyKind,
select: impl Fn(&BuffEffect) -> Option<(f64, bool)>,
) -> f64fn spell_timing_percent(
view: &CombatView<'_>,
target: LocalDamageActionIdx,
property: ModifierPropertyKind,
select: impl Fn(&BuffEffect) -> Option<(f64, bool)>,
) -> f64