fn fold_dynamic_actor_totals(
view: ActorView<'_>,
target: Option<EnemyIdx>,
actor_only: bool,
now: SimTime,
totals: &mut BuffTotals,
)fn fold_dynamic_actor_totals(
view: ActorView<'_>,
target: Option<EnemyIdx>,
actor_only: bool,
now: SimTime,
totals: &mut BuffTotals,
)