fn for_each_active_total_aura(
view: ActorView<'_>,
plan: &ActiveAuraEffectPlan,
visit: impl FnMut(LocalAuraIdx, u16, f64),
)fn for_each_active_total_aura(
view: ActorView<'_>,
plan: &ActiveAuraEffectPlan,
visit: impl FnMut(LocalAuraIdx, u16, f64),
)