pub(crate) fn for_each_active_target_aura_effect(
state: &CombatState,
buf: &DenseBuffer,
target: EnemyIdx,
f: impl FnMut(f64, &BuffEffect),
)pub(crate) fn for_each_active_target_aura_effect(
state: &CombatState,
buf: &DenseBuffer,
target: EnemyIdx,
f: impl FnMut(f64, &BuffEffect),
)