pub(crate) fn apply_cast_pushback(
state: &mut CombatState,
buf: &mut DenseBuffer,
actor: ActorId,
now: SimTime,
) -> u32pub(crate) fn apply_cast_pushback(
state: &mut CombatState,
buf: &mut DenseBuffer,
actor: ActorId,
now: SimTime,
) -> u32