pub(crate) fn apply_cast_pushback(
program: &CombatProgram,
state: &mut CombatInstance,
actor: ActorId,
now: SimTime,
) -> u32pub(crate) fn apply_cast_pushback(
program: &CombatProgram,
state: &mut CombatInstance,
actor: ActorId,
now: SimTime,
) -> u32