pub(crate) fn apply_movement_event(
program: &CombatProgram,
state: &mut CombatInstance,
actor: ActorId,
moving: bool,
generation: u64,
now: SimTime,
)pub(crate) fn apply_movement_event(
program: &CombatProgram,
state: &mut CombatInstance,
actor: ActorId,
moving: bool,
generation: u64,
now: SimTime,
)