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complete_channel_state
wowlab_
engine_
combat
0.1.0
In wowlab_
engine_
combat::
systems::
channel
wowlab_engine_combat
::
systems
::
channel
Function
complete_
channel_
state
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Source
fn complete_channel_state( state: &mut
CombatInstance
, channel_complete:
bool
, _now: SimTime, )