pub(super) fn sync_charge_pool(
program: &CombatProgram,
state: &mut CombatInstance,
owner: LocalSpellIdx,
members: &[LocalSpellIdx],
)pub(super) fn sync_charge_pool(
program: &CombatProgram,
state: &mut CombatInstance,
owner: LocalSpellIdx,
members: &[LocalSpellIdx],
)