pub(super) fn effective_category_cooldown_ms(
program: &CombatProgram,
state: &CombatInstance,
local: LocalSpellIdx,
spell: &SpellData,
) -> u32pub(super) fn effective_category_cooldown_ms(
program: &CombatProgram,
state: &CombatInstance,
local: LocalSpellIdx,
spell: &SpellData,
) -> u32