pub(super) fn effective_cooldown_duration_ms(
state: &CombatState,
buf: &DenseBuffer,
spell: &SpellData,
base_duration_ms: u32,
) -> (u32, f64)pub(super) fn effective_cooldown_duration_ms(
state: &CombatState,
buf: &DenseBuffer,
spell: &SpellData,
base_duration_ms: u32,
) -> (u32, f64)