fn resolve_cooldown_projection(
program: &CombatProgram,
state: &CombatInstance,
local: LocalSpellIdx,
spell: &SpellData,
) -> CooldownProjectionfn resolve_cooldown_projection(
program: &CombatProgram,
state: &CombatInstance,
local: LocalSpellIdx,
spell: &SpellData,
) -> CooldownProjection