fn sync_spell_recharge_rate(
state: &mut CombatState,
buf: &mut DenseBuffer,
spell: &SpellData,
local: LocalSpellIdx,
now: SimTime,
)fn sync_spell_recharge_rate(
state: &mut CombatState,
buf: &mut DenseBuffer,
spell: &SpellData,
local: LocalSpellIdx,
now: SimTime,
)