fn sync_spell_recharge_rate(
program: &CombatProgram,
state: &mut CombatInstance,
local: LocalSpellIdx,
spell: &SpellData,
now: SimTime,
)fn sync_spell_recharge_rate(
program: &CombatProgram,
state: &mut CombatInstance,
local: LocalSpellIdx,
spell: &SpellData,
now: SimTime,
)