pub(crate) fn mutate_cooldown(
program: &CombatProgram,
state: &mut CombatInstance,
spell_local: LocalSpellIdx,
operation: CooldownMutation,
now: SimTime,
)pub(crate) fn mutate_cooldown(
program: &CombatProgram,
state: &mut CombatInstance,
spell_local: LocalSpellIdx,
operation: CooldownMutation,
now: SimTime,
)