pub(crate) fn mutate_cooldown(
state: &mut CombatState,
buf: &mut DenseBuffer,
spell_local: LocalSpellIdx,
operation: CooldownMutation,
now: SimTime,
)pub(crate) fn mutate_cooldown(
state: &mut CombatState,
buf: &mut DenseBuffer,
spell_local: LocalSpellIdx,
operation: CooldownMutation,
now: SimTime,
)