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projected_ready_at
wowlab_
engine_
combat
0.1.0
In wowlab_
engine_
combat::
systems::
cooldowns::
recharge
wowlab_engine_combat
::
systems
::
cooldowns
::
recharge
Function
projected_
ready_
at
Copy item path
Source
fn projected_ready_at( state: &
CombatState
, spell_local:
LocalSpellIdx
, ) ->
SimTime