pub(crate) fn reduce_cooldown(
state: &mut CombatState,
buf: &mut DenseBuffer,
spell_local: LocalSpellIdx,
amount_ms: u32,
now: SimTime,
)pub(crate) fn reduce_cooldown(
state: &mut CombatState,
buf: &mut DenseBuffer,
spell_local: LocalSpellIdx,
amount_ms: u32,
now: SimTime,
)