pub(crate) fn reset_cooldown(
program: &CombatProgram,
state: &mut CombatInstance,
spell_local: LocalSpellIdx,
_now: SimTime,
)pub(crate) fn reset_cooldown(
program: &CombatProgram,
state: &mut CombatInstance,
spell_local: LocalSpellIdx,
_now: SimTime,
)