pub(crate) fn start_cooldown(
state: &mut CombatState,
buf: &mut DenseBuffer,
spell_local: LocalSpellIdx,
now: SimTime,
) -> u32pub(crate) fn start_cooldown(
state: &mut CombatState,
buf: &mut DenseBuffer,
spell_local: LocalSpellIdx,
now: SimTime,
) -> u32