pub(crate) fn start_cooldown(
program: &CombatProgram,
state: &mut CombatInstance,
spell_local: LocalSpellIdx,
now: SimTime,
) -> u32pub(crate) fn start_cooldown(
program: &CombatProgram,
state: &mut CombatInstance,
spell_local: LocalSpellIdx,
now: SimTime,
) -> u32