fn start_private_cooldown(
state: &mut CombatState,
spell: &SpellData,
spell_local: LocalSpellIdx,
cooldown_ms: u32,
now: SimTime,
)fn start_private_cooldown(
state: &mut CombatState,
spell: &SpellData,
spell_local: LocalSpellIdx,
cooldown_ms: u32,
now: SimTime,
)