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emit_damage_telemetry

Function emit_damage_telemetry 

Source
pub(in systems) fn emit_damage_telemetry(
    _source: ActorId,
    _target: EnemyIdx,
    event: &DamageEvent,
    _state: &CombatState,
    _buf: &DenseBuffer,
    sink: &mut TelemetrySink,
)