pub(in systems) fn emit_damage_telemetry(
_source: ActorId,
_target: EnemyIdx,
event: &DamageEvent,
_state: &CombatState,
_buf: &DenseBuffer,
sink: &mut TelemetrySink,
)pub(in systems) fn emit_damage_telemetry(
_source: ActorId,
_target: EnemyIdx,
event: &DamageEvent,
_state: &CombatState,
_buf: &DenseBuffer,
sink: &mut TelemetrySink,
)