pub(in systems) fn finalize_damage(
ctx: &mut CombatCtx<'_>,
target: EnemyIdx,
binding: DamageRequestBinding,
event: &DamageEvent,
) -> boolpub(in systems) fn finalize_damage(
ctx: &mut CombatCtx<'_>,
target: EnemyIdx,
binding: DamageRequestBinding,
event: &DamageEvent,
) -> bool