pub(in systems) fn finalize_damage_with(
ctx: &mut CombatCtx<'_>,
target: EnemyIdx,
binding: DamageRequestBinding,
event: &DamageEvent,
emit: impl FnOnce(ActorId, EnemyIdx, &DamageEvent, &CombatProgram, &CombatInstance, &mut TelemetrySink),
)