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finalize_damage_with

Function finalize_damage_with 

Source
pub(in systems) fn finalize_damage_with(
    ctx: &mut CombatCtx<'_>,
    target: EnemyIdx,
    event: &DamageEvent,
    emit: impl FnOnce(ActorId, EnemyIdx, &DamageEvent, &CombatState, &DenseBuffer, &mut TelemetrySink),
)