pub(super) fn run_single_hit(
ctx: &mut CombatCtx<'_>,
target: EnemyIdx,
setup: &DamageSetup,
request: &DamageRequest,
aoe_falloff_mult: f64,
) -> (f64, bool)pub(super) fn run_single_hit(
ctx: &mut CombatCtx<'_>,
target: EnemyIdx,
setup: &DamageSetup,
request: &DamageRequest,
aoe_falloff_mult: f64,
) -> (f64, bool)