fn run_single_hit_collect(
ctx: &mut CombatCtx<'_>,
target: EnemyIdx,
setup: &DamageSetup,
request: &DamageRequest,
aoe_falloff_mult: f64,
) -> SingleHitResultfn run_single_hit_collect(
ctx: &mut CombatCtx<'_>,
target: EnemyIdx,
setup: &DamageSetup,
request: &DamageRequest,
aoe_falloff_mult: f64,
) -> SingleHitResult