fn active_transfers(
view: ActorView<'_>,
timing: DamageTransferTiming,
school: SpellSchoolMask,
) -> Vec<(ActorId, DamageTransfer)>fn active_transfers(
view: ActorView<'_>,
timing: DamageTransferTiming,
school: SpellSchoolMask,
) -> Vec<(ActorId, DamageTransfer)>