fn actor_auto_attack_crit_pct(
request: &BoundDamageRequest,
source: ActorId,
owner: DamageBuffProjection,
actor: Option<DamageBuffProjection>,
) -> f64fn actor_auto_attack_crit_pct(
request: &BoundDamageRequest,
source: ActorId,
owner: DamageBuffProjection,
actor: Option<DamageBuffProjection>,
) -> f64