fn crit_chance_versus_target_health(
program: &CombatProgram,
state: &CombatInstance,
source: ActorId,
target: EnemyIdx,
now: SimTime,
) -> f64fn crit_chance_versus_target_health(
program: &CombatProgram,
state: &CombatInstance,
source: ActorId,
target: EnemyIdx,
now: SimTime,
) -> f64