fn crit_chance_versus_target_health(
state: &CombatState,
buf: &DenseBuffer,
source: ActorId,
target: EnemyIdx,
now: SimTime,
) -> f64fn crit_chance_versus_target_health(
state: &CombatState,
buf: &DenseBuffer,
source: ActorId,
target: EnemyIdx,
now: SimTime,
) -> f64