pub(crate) fn dynamic_base_powers(
program: &CombatProgram,
state: &CombatInstance,
totals: &BuffTotals,
) -> (f64, f64)pub(crate) fn dynamic_base_powers(
program: &CombatProgram,
state: &CombatInstance,
totals: &BuffTotals,
) -> (f64, f64)