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prepare_bound_damage_setup_for

Function prepare_bound_damage_setup_for 

Source
pub(super) fn prepare_bound_damage_setup_for(
    program: &CombatProgram,
    state: &CombatInstance,
    request: &BoundDamageRequest,
    source: ActorId,
    target: EnemyIdx,
    now: SimTime,
) -> DamageSetup