pub(super) fn prepare_damage_batch_setup(
program: &CombatProgram,
state: &CombatInstance,
request: &BoundDamageRequest,
source: ActorId,
) -> DamageBatchSetuppub(super) fn prepare_damage_batch_setup(
program: &CombatProgram,
state: &CombatInstance,
request: &BoundDamageRequest,
source: ActorId,
) -> DamageBatchSetup