Skip to main content

prepare_damage_setup_for

Function prepare_damage_setup_for 

Source
pub(super) fn prepare_damage_setup_for(
    state: &CombatState,
    buf: &DenseBuffer,
    request: &DamageRequest,
    source: ActorId,
    target: EnemyIdx,
    now: SimTime,
) -> DamageSetup