pub(super) fn prepare_damage_target_setup(
program: &CombatProgram,
state: &CombatInstance,
batch: &DamageBatchSetup,
target: EnemyIdx,
now: SimTime,
) -> DamageSetuppub(super) fn prepare_damage_target_setup(
program: &CombatProgram,
state: &CombatInstance,
batch: &DamageBatchSetup,
target: EnemyIdx,
now: SimTime,
) -> DamageSetup