pub(crate) fn static_damage_buff_projection(
program: &CombatProgram,
state: &CombatInstance,
actor: ActorId,
) -> DamageBuffProjectionpub(crate) fn static_damage_buff_projection(
program: &CombatProgram,
state: &CombatInstance,
actor: ActorId,
) -> DamageBuffProjection