pub(super) fn passive_damage_adjustments(
state: &CombatState,
request: &DamageRequest,
mastery: f64,
) -> PassiveDamageAdjustmentspub(super) fn passive_damage_adjustments(
state: &CombatState,
request: &DamageRequest,
mastery: f64,
) -> PassiveDamageAdjustments