pub(super) fn passive_damage_adjustments(
program: &CombatProgram,
_state: &CombatInstance,
request: &BoundDamageRequest,
mastery: f64,
) -> PassiveDamageAdjustmentspub(super) fn passive_damage_adjustments(
program: &CombatProgram,
_state: &CombatInstance,
request: &BoundDamageRequest,
mastery: f64,
) -> PassiveDamageAdjustments