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spell_scoped_mods_for

Function spell_scoped_mods_for 

Source
pub(crate) fn spell_scoped_mods_for(
    state: &CombatState,
    buf: &DenseBuffer,
    source: ActorId,
    query: SpellModifierQuery,
    target: Option<EnemyIdx>,
    now: SimTime,
) -> SpellScopedMods