pub(crate) fn spell_scoped_mods_for(
state: &CombatState,
buf: &DenseBuffer,
source: ActorId,
query: SpellModifierQuery,
target: Option<EnemyIdx>,
now: SimTime,
) -> SpellScopedModspub(crate) fn spell_scoped_mods_for(
state: &CombatState,
buf: &DenseBuffer,
source: ActorId,
query: SpellModifierQuery,
target: Option<EnemyIdx>,
now: SimTime,
) -> SpellScopedMods